Metal Gear Rising: Revengeance is an upcoming action video game under development by Platinum Games and produced by Kojima Productions as part of the Metal Gear series, to be released for the PlayStation 3 and the Xbox 360 consoles during February 2013. The Xbox 360 version was cancelled in Japan. Set four years after the events of Metal Gear Solid 4: Guns of the Patriots, the story will focus on the agent Raiden who is to be encountered by a Desperado Enterprises, a selfproclaimed PMCs involved in terrorist activities.
The game was originally announced during 2009 as Metal Gear Solid: Rising , an interquel set between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots following Raiden's transformation into a cyborg produced solely by Kojima Productions. As the game was about to be cancelled due to difficulties in developing it, it was reannounced in late 2011 that Platinum Games would develop the game as Metal Gear Rising: Revengeance, changing the gameplay drastically. The game's setting has since been changed to give the Platinum staff more freedom in the making of the game. Nevertheless, the Kojima Productions staff is responsible for the game's plot and Raiden's design.
Gameplay
Raiden attacking an enemy in Blade Mode. The blue colors emphasize how the scene is in bullet time and the yellow line the move performed by Raiden's sword.
Players assume control of cyborg ninja Raiden, the katana wielding ally of series mainstay Solid Snake. He is initially playable in his "White" form based on his appearance in Guns of the Patriots, wearing a white cyborg armor. At some point in the game he has it replaced with a more powerful "Black" cyborg armor that, although stronger, requires energy from "Zan Datsu" kills. Unlike previous titles in the Metal Gear series, Revengeance is strictly an action game, focusing on swordfighting and a sophisticated cutting system. The franchise's stealth elements remain in the form of gathering reconnaissance using a visor.
The game's cutting system allows players to engage in third person melee combat, as well as precisely slash enemies and objects "at will" along a geometrical plane using a "free slicing" mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate gameplay. The free slicing mode, titled Blade Mode, is similar to other aiming modes in previous Metal Gear Solid titles, but produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground. These features can be employed strategically, for example disabling opponents, finding weak points and gaps in armor, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover. However, entering into Blade Mode reduces Raiden's energy to the point if dropped to a certain level, it cannot be used.
Raiden will have the ability to parry attacks even when his back is turned, 18 allowing him to counterattack enemies and create multiple combos. 19 The player also has access to a stealth mode titled "Ninja Dash" which drastically increases Raiden's speed and allows him to climb certain areas. This allows him to strategically ambush an enemy rather than fighting head to head. 19 Although Raiden's main weapon will be his high frequency blade, he will also have "sub weapons." None of them are guns as they are to be used by enemies. Instead, Raiden can wield solely blades such as a dagger as well as a rocketlauncher. Another key gameplay feature is titled zan datsu , and involves "cutting" through enemies and "taking" parts, energy, ammunition, items, and information from the bodies of dismembered cyborgs and robots. This maneuver can be employed when attacking an enemy during Blade Mode and helps Raiden to gain new energy. When completing mission, the player will be rewarded with an specific amount of points depending on his or her performances and will receive a grade with the highest being "S". These points allow them to buy upgrades for Raiden's equipment.